Game
TurboTime
















4 years ago

Redraw achievements of TurboTime from Wreck-Ir Ralph App. Now going on live claim on GXC Opera.

#redraw #operagxc #sport




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RE-DEV LOG - 002: Layered Kart

By minimize the bytes numbers by going on layers in sprites. That I worked on the player's kart to be coded with color including the opponents.

#GJASKS #gamedev #TobiKomi

Full Hour Loop here:

https://youtu.be/au2Gfbq5ZO0?si=jJOiYXs4N7qPz_Vw

After three worlds to go through time rest up before next move on.

#SuperMarioBros #3d #camp #darkfantasy #JoltidayCharacter

RE-DEV LOG - 001:

Reconstruction in progress from the error opening. With the deep data with Atom file data to copied the last use of the programming. TurboTime is in progress to fix-up.

#gamedev #GJAsks #RetroGameDay #TobiKomi

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

#DrawABirdDay

The little raven with greediness.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Re-Dev Log: 005

Five years till, giving TurboTime an original vinyl title instead in Namco's design reference nor a rom hackfrom the original.

Now to re-order the decal print to start with the live build.

#art #gamedevelopment #tobikomi

#GXNailArt Call in the Jolt Critters.

My game in 50 seconds #indiedev #Gamedev #steam

#FanArtFriday Anniversary for another for The Super Mario Bros Movie.