Game
LOVETALE
4 months ago

release 1.1.0 is out! (bug fixes + quality improvements)


i thought i'd make this an article because i'd like to include everything that's been fixed or improved since last release!

bug fixes:
- blue soul doesn't float when switching from red to blue soul
- visual glitches on battle commencement don't show up anymore
- onSpare() function has been fixed (when you kill enemy 1 and spare enemy 2, enemy 2 would trigger the onSpare() as if you spared enemy 1 and mess stuff up. not only was this fixed but i just got rid of the option in general because it didn't really make sense)

quality improvements:
- redo fps limiter to support love.js
- box is linearly tweened instead of lerped
- because of the above, the menu text doesn't start writing until the box goes back to its original position
- enemy fonts and sounds are a thing

there could be more but i'm writing this super late. have a great day!



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Next up

redid bluesoul code ! now based off of the original game's blue soul code so it's accurate

hp bar is tweened now (elastic was just to test easing it'll look normal when i work out some other stuff and then release it)

engine is almost finished

i just finished the dialogue and now all there is left is to make a basic attack system (which i already have some of that made) and some general polish and then i'll consider this engine complete!

Howdy

Finally finished this costume before Halloween

Oh yeah and can't forget that the dog's soul is mine

github update! tweened hp bars are available, as well as a fix for enemy animation after taking damage. feel free to take a look!

https://github.com/sawby08/lovetale

not putting it up on gamejolt until i have some other things taken care of first :D

Mew

wow!

hi i forgot this page was a thing

progress is going really good! the fight system is currently in works

a full showcase of the features of my undertale love2d engine! (besides pausing and fullscreen/borders) i'm super happy with how it's going so far and it's so close to being done