i thought i'd make this an article because i'd like to include everything that's been fixed or improved since last release!
bug fixes:
- blue soul doesn't float when switching from red to blue soul
- visual glitches on battle commencement don't show up anymore
- onSpare() function has been fixed (when you kill enemy 1 and spare enemy 2, enemy 2 would trigger the onSpare() as if you spared enemy 1 and mess stuff up. not only was this fixed but i just got rid of the option in general because it didn't really make sense)
quality improvements:
- redo fps limiter to support love.js
- box is linearly tweened instead of lerped
- because of the above, the menu text doesn't start writing until the box goes back to its original position
- enemy fonts and sounds are a thing
there could be more but i'm writing this super late. have a great day!
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