Game
Immortal Sins
5 years ago

Released a quick hotfix. This fixes a crash during the prologue if the Hints were on.




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Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added achievements. Because why not?

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Who did this?

Overhauls on the way.

Something something... Stuff that I worked on.