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Game
Varminal
2 years ago

Remember when the earlier Mario & Luigi games let you perform certain Bros. Moves infinitely? We do! Here's a look at one of the first Duo Attacks you get, which, once upgraded, lets you perform it forever, until you mistime the input!

[Sound on!]




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With the overworld's base mechanics close to being fully implemented, we're going back and finally progressing the battle system again! Here's a look at some new animations, new UI, and new.. well, everything! (BG is a placeholder though) [🔊Sound on!]

Items are usable yet again! Complete with a new, more expressive and fluid animation. We're getting closer and closer to getting back where we were with the old battle system... but now with so much more style and charm! #Varminal #Indiegame #Indiedev

With a new art style and a more skilled team, we were finally able to finally make the menus according to the first concept behind them - now Plink displays every option, not just the move icons! A diegetic touch to tie UI and the game world a little.

@NEOWIZ_QUEST 's NARRATIVE JAM has begun!

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Tara's Jump counterattack has been re-implemented as well, now with completely new animations! In the old beta, we just reused the overworld jump sprites, but I wanted to go the extra mile, and I think it looks way more satisfying this way!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

We're finally back in action! And with a new bit of progress: enemies can now be hit on the overworld, and the battle transitions have a little jingle leading into the battle theme!

72h Until… Hoomanz! drops! October 27th, 2025.

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The demo’s already waiting...

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#hoomanz #release #cozygame #indiegame #steamwishlist

Another bit of progress, getting poisoned and all animations accompanying that are implemented again. As well as different portraits and health icons to match! Little touches we hope will give more charm to the UI.