More tweaking, more showcasing, this time I'm showcasing you the fullscreen with F4 and the borders, these features where already implemented but I think I didn't properly showed them off here.
So here you go, I should probably implement a border feature where you can assign to rooms their border id so when you go to those rooms the border automatically changes to those, and if you don't want to happen, you can just set the border to be persistent on any room, things that you can put on a configuration menu to make stuff work however you want, good for players if they want a specific border, I will work on that but you won't see it in the works anymore.
As for documentation, all the objects have been documented inside the code, I just need to document all scripts and then make guides on how to use this engine, keep working on stuff and bugs that I find and everything will soon be done, I expect probably this month to finish this engine and publish a stable release for you to work on projects, I will also make promotional videos about it and start making fangames with it myself.
Included as well in this video I made a test for a polygon box and made it into an attack, pretty simple and short, but showcases two features, the box itself being able to be defined with points and moved around to make different shapes and the other is the bullets only appearing inside the box by using the mask of the box, very useful indeed for many attacks, line the bones you all like to use in your sanses fights.
Well that's all there's to show for now, more documentation, more testing and features to add, and soon enough this will be complete, thank you all that are still supporting this project, see ya soon.
PD: Please don't use my engine for sans fights ;w; like okay you can but come on~ there are already 100+ sanses already, make an Asgore or something unique! 
















3 comments