Apologies for last post putting 2023, it was past midnight, coding at that time is so tiring.
Anyways, quick devlog really, I added battle backgrounds, had to readjust the way layering worked for these, they were all being drawn in the obj_game, but that makes it troublesome.
you couldn't place an enemie in between if you weren't using the draw function, which is not ideal if you are intending to do object orienteded manipulation with your enemies, cause either both the background and the damage ui are behind the enemie sprites, or they are both above it, it was not ideal so I had to create an obj_renderer and spawn them as they are needed since those are the only ones I can draw stuff dynamically with draw_text() and other draw functions.
Wish there was just a way to create like a canvas in game maker studio 2 in any layer or depth that either is created or exists, and just draw in it with the draw functions, and it automatically draws in that layer or depth, I could find that extremelly useful so I don't have to create an obj_renderer just to do that behavior, what a waste of object memory just for that...
Well development is going okay, those are all the features once again I wanted to add, I should do showcases of some features that are built in so you know they exist and have an idea on how to implement them in code (plus documentation), and back to documenting with me, see ya soon!
















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