Sleep? Who needs sleep? Not me! hahahoasdaobdasdosak (I'm delirious help x3)
Okay, there was a little problem with alpha blending that Game Maker does by default and it kinda bothers me, so when having something being draw with some alpha on a surface it makes it be transparent when there's full alpha below it, it has been present with the big zooming effect on the letters in previous tests, but I finally fixed it since this papyrus pop up dialog was looking ugly with that happening, so I made a global blendmode that I recommend it is always followed in your game.
If you ever change blendmodes in your fangames and stuff, make sure to always reset to that blendmode using gpu_set_default_blendmode() function I made, doesn't really affect anything on how the game is being drawn, but trust me it will look prettier when dealing with alpha on surfaces or even on the main application surface.
Alright these tests showcase some texts features on it and glad I did the tests cause I fixed an alpha blending issue, hell yeah -w-.
Enjoy the previous, I'm too tired, it's 3 AM, good night.















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