Not really sure what I'll do with it once it's done. Maybe publish it on Game Jolt if it turns out alright.
There's a more detailed post on my blog if anyone's interested.
https://verythieflike.com/2021/02/19/revisiting-maze-generation/
Revisited an old project with procedural maze generation to learn more about the Scriptable Rendering Pipeline in Unity.
Not really sure what I'll do with it once it's done. Maybe publish it on Game Jolt if it turns out alright.
There's a more detailed post on my blog if anyone's interested.
https://verythieflike.com/2021/02/19/revisiting-maze-generation/
I've been taking everything I've learned on The Maze Where the Minotaur Lives SRP and making it fancier with even more pixelated lighting.
An infected crew member of a doomed Space-something.
I'm working on a new game. It's called The Thief Trap, and it's a small stealth sim where you have to steal a huge diamond.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I'm been participating in the LowRezJam2021, and I've made some good progress. The themes I'm working with are Instant Teleportation and It's a Trap! #lowrezjam
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.
I did this a few months ago, but I updated my procedural generator to add tiled noise variations.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.
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