Next up
Opinions on a new graphics style?
Finally, you can sell the fruits/veg of your labour. :)
(Mines and menus preview build)
Available for testing now
Is he a... you know....
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Character customization: How and why bother? (expand)
Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.











0 comments