Game
GUIDANCE

3 years ago

Right now, the release date for the second demo is slated for early March.

The second demo will feature (on the low end) about 2 hours of gameplay, which will still only represent less than half of the game.


I haven't been sharing much because I want people to go into the game not knowing what to expect, and there isn't too much I can show you that I haven't showed you already.

However, I do have a little something for you up top.

Thankyou for being patient, and I look forward to sharing the rest of the game with you.

--There is additional info below if you're interested--

I'm personally not a big fan of devlogs that are just a massive text wall, but there are some things I'm comfortable talking about but don't really want to show yet.

If I repeat any of this later on, I grant you permission to cancel me for milking random stuff in a desperate attempt at marketing.😉

Right now, I am about halfway through making the first proper dungeon in the game (which is the only one in this new demo. There will be about 3 in the finished game)

There are a lot of puzzles in this section of the game, which are mostly simple and intuitive, but should still be plenty of fun.

There will be at least one side quest in the game. I recommend talking to any NPC's you can, multiple times. You can get a lot more out of the game that way. I haven't made the side quest yet, but I did make the start of it, and already have most of it planned out and will make it soon. The side quest is rather simple, it's not like a mini adventure or anything, just talking to different NPC's, but I think it will still be worth completing.

Leveling up will only increase your stats such as HP, MP, ATK ect. New skills are unlocked through finding special items or through cutscenes and in-character realizations.

There won't be much back tracking or grinding, though space is used creatively in a few places and you may want to return to different locations to complete something like a side quest.

There's a radio in the game you can listen to, which will give news.
You might even be able to get on the radio yourself!

That's about it, things have been a little slow but I feel like they're picking up again, and I'm very much looking forward to March!

Have a good one.



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The new GUIDANCE DEMO has been out since the 1st of October! Have you had the chance to play it? And if so, what do you think?

https://store.steampowered.com/app/3168880/GUIDANCE/

Any and all feedback/questions are encouraged/welcome!

Yes.

Edit: I think I made it look a bit better, second is original

Edit2: Perfect (first image is most recent)

Wow, this layout is terrible.

Well, if you were wondering where the demo is on Steam, here it is. But like- seriously, people are supposed to see that?? Shouldn't it be front and center?? What??

https://store.steampowered.com/app/3168880/GUIDANCE/

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Also, I think I made this couch look even better.

It's slowly looking more and more like it's undeniably a couch which also doesn't look like garbage!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

What do you think the furniture in the corner is?

This is still 100% the kinda thing I struggle to depict in this style but I feel like you can actually tell what it's supposed to be XD

As happy as I am with this sprite, it's waaay too big for a regular enemy. Plus, I plan to have another iteration of the Bugsly species later on. I'll have to make a smaller version of this.

Takes up the whole damn screen lol, and it's not a boss

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Some people were talking about failure and I wrote this

Oh btw if you wanna join a crazy discord server for RM devs where this is by far the least unhinged thing said : https://discord.gg/cnB2gKxN