1 year ago

River collisions work - though it's quite jittery when the characters are pushed back. Using a signed distance field to determine the direction of pushing them out. I probably need now also an actual navigation system for the NPCs😬




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Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.

Yooka-Replaylee is the remastered version of the 3D indie platforming darling, Yooka-Laylee.

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UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD

Yooka-Replaylee is Coming Soon!

Its packed with new moves, more story, exciting challenges, hidden secrets, and more than double the collectibles to uncover.

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Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

#pixelart #gamedev #optimization

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib