11 months ago

River collisions work - though it's quite jittery when the characters are pushed back. Using a signed distance field to determine the direction of pushing them out. I probably need now also an actual navigation system for the NPCs😬




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Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!

Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

#pixelart #gamedev #optimization

Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

It's time for honorable mentions! 🐞🎉 [Article!]

I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.

Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Triggering attack animations. It's still missing so much though 🥲