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Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.
Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.
#swordtember - 12 - Fire. Not great, but something. Have to start somewhere...
This week's Fan Art Friday celebrates Yooka-Replaylee! Accept the quest in your quest log to get started.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(
UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD
Welcome @pracystudios to Game Jolt!
They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.
Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!
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