5 days ago

Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.




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My code is running on the Thumby Color 🥳

Wasn't too difficult after all. It's a little slow (7FPS), but that can be fixed.

Cornering the NPC to hit him with a stick is a bit mean - he's obviously afraid of me doing that. I will improve their avoidance algorithm.

Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

#pixelart #gamedev #optimization

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Testing out spicing up the combat.

Attacks need to be timed now and can fail (or crit). For NPC attacks, I want to add something similar.

Do you think this is going to work?

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.