11 months ago

Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.




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Triggering attack animations. It's still missing so much though 🥲

I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.

Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

#pixelart #gamedev #optimization

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!

UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD

Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!

This week's Fan Art Friday celebrates Undertale! Accept the quest in your quest log to get started.

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev