2 years ago

Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.




0 comments

Loading...

Next up

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

Triggering attack animations. It's still missing so much though 🥲

Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib

This week's Fan Art Friday celebrates KPop Demon Hunters! Accept the quest in your quest log to get started.

My brower-playable demo of 8-bitBot is now available on itch: https://zet23t.itch.io/8-bitbot - it is an easy to pick-up cozy programming puzzle game!

#puzzlegame #cozygame

First concept -> Recent cutscene

Look how far I've come! I was never a pixel artist, why I choose pixel art style for Beloved Bound?

These are the reasons...

Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev

Your worst nightmare is alive ... Coming soon !

I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.