3 years ago

RNGs, demos and technical nonsense


Hey!

I've recently made a lot of process in terms of rendering/drawing algorithms and I'm slowly starting to implement things/actors (sprites) in to my crummy DOOM port (see https://gamejolt.com/p/knee-deep-in-carmack-s-spaghetti-tqktxc2v)
I've been thinking about what kind of an RNG (random number generator) system I should add to the game.
Should I...

[A] just copy the 255 byte RNG table from DOOM (demo compatible)

[B] make my own pseudo-random number generator (demo compatible)

[C] use the RNG provided by Scratch (not compatible with demos)

Demos in this case refer to "replays" of the player inputs, that could be shared around

If/when I get the game mostly working I'll probably share a video or two to the D7, Scratch and TurboWarp communities.

-sincerely, that one guy who keeps shoving DOOM into Scratch, Juvepa

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