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RTG - The Ray-Traced Game
2 years ago

RTG - The Ray-Traced Game: arcade/puzzle game which uses software ray-tracing technology.

42% of game´s story written. Player will be able to get to background story through level terminals. Small showcase here.




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Dev Flashback - Nov '21 #3 End of 2021 was very productive in RTG development. After "charged light shooters", I implemented "gravity inverters", great mechanics with lot of potential for new puzzles. Here's small showcase. https://store.steampowered.com/app/4032050/RTG

RTG Dev Flashback - May '21 Story level. No puzzle this time. Do you like?

Un nivel del relato, sin puzzle. ¿Os gusta? https://store.steampowered.com/app/4032050/RTG

RTG Dev Flashback - Nov '21 Charged light shooters! Mechanics, which added "pool" or "billiards" gameplay. Lot of fun with that. Moreover, this effect of environment illumination is for free thanks to game's engine, so why not use it?

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Development Flashback - March 2021 Level 8 showcase. 11 months into RTG development I was finally able to create first levels! No sound, music or story back then, but the most important: gameplay and puzzles, were possible. https://store.steampowered.com/app/4032050/RTG

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

RTG Flashback - Nov 2021 #2 Otro ejemplo de nivel con tirador de luces cargadas. Más o menos desde este nivel el juego se vuelve realmente desafiante (después de unos 20-30 niveles con puzzles bastante ligeros). https://store.steampowered.com/app/4032050/RTG/

RTG Flashback - April 2021 #3 One year after the start of works on RTG, finally I was creating levels one by one. This is another level involving "carriable boxes". Here, I used some mirrors to show off my engine a bit more. https://store.steampowered.com/app/4032050/RTG

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

In my current game I'm using my own engine. Ray-tracer for rendering is written in C++, it's not using any GPU acceleration, nor any 3rd part library. Editor & game logic are written in C#, using .NET Framework. #Devruary