Game
Ruby: Huntress of Vale






4 years ago

Ruby: A RWBY Fangame 0.4.1 Released! Contains tons of new content! Read more below:


New in Version 0.4.1:

-Survival Mode changed to Arcade Mode. Play through 35 preset waves as you tour locations across Remnant.

-New Grimm Enemies:

Geist,

Nevermore,

Atlas Paladin Mech (possessed by Geist),

Deathstalker (mini),

Deathstalker (large)

-Cinder Fall as a reoccurring enemy huntsmen.

-New Items:

Aura Potions - Restores Ruby and Weiss Aura

Stamina Drops - Restores a little bit of Stamina

-New Move H,H,H,H,H Ruby uses semblance to quickly get behind opponent ready to strike from behind.

-New Backgrounds

-New in game music from Scott Buckley (www.scottbuckley.com.au)



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We have all been in shock over the recent news that Rooster Teeth is closing down and the future of RWBY's IP is in question. However, despite of recent events, Huntress of Vale will continue to keep moving forward!

With Ruby: Huntress of Vale I really wanted to build the game around the idea of fighting as a team, instead of fighting solo. First was the inclusion of AI controlled partners, next is the inclusion of tag in support! Coming soon!

I have exciting news! Synthetic Onslaught Is getting a revamp! A new Hub area, the return of the Fog of War, new enemies, etc! Read more below:

In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev

https://www.patreon.com/posts/fusion3-blog-137895395

Video: https://www.youtube.com/watch?v=OVyjwfF5j6E Progress on playable Yang! Yang functions as a tank. - Higher resistance to being knocked down - Semblance doubles melee attack strength, but drains Stamina (And Aura when depleted) while active.

"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P

You may have noticed, but we are rebranding! "Ruby: A RWBY Fangame" is being renamed to "Ruby: Huntress of Vale"! Along with the name and logo changes, there is also UI and other changes coming as well!

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To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.

i assume this is better than a neon yellow painted arrow...

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