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Been working on some more billboard textures for the materials as they appear in the boiler and mixer tools! I've also made some minor changes to the materials in the scene itself, especially the ceiling, which you may notice in the third screenshot.
I've been working on an animation to represent liquid flowing out of the boiler tool through the outlet pipe! It's like a sprite-sheet animation except it's a series of materials applied to a plane in rapid succession rather than images in a 2D world.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I updated the algorithm that handles the timer gradually decreasing as the game progresses! Before, it would decrease by 1 second when the player scored certain amounts, but now it gradually decreases according to a multiplier each round.
I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask
I've spent some of my free time remodeling the scene! First, I made a model for the walls which looks nicer than 3 Unity planes, next, I created a brick texture for the ceiling and then, finally, I tweaked the lighting a bit. Thoughts/suggestions?
Working on some GUI art for the recipe book! All I have finished at the moment is the blank (player hasn't unlocked it yet) page but over the coming week I'll be adding pages on every item in the game!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
One of the things you can craft in Alchemisery is an explosive. The item sprite has a warning label over it so I decided to make a 3D version of it appear on the combine tool's output bottle when you craft the explosive for attention to detail!
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