Game
Mini-Gladiator

3 years ago

Here I want to show you, how the game looks by now.


Here is the eight-directional movement of the player (I will probably increase the speed of the player movement and player animation):

show_player_walk.gif

I like it very much! 😋


And this is the "idle" animation, which is playing, when player is not moving:

show_player_standing.gif

This is only the down direction of it. There also are all of the other seven of them, but I can't make him face all eight of them, when standing, so by now he can only face left, up, right and down.


"Just chillin' animation" also is played, when player is colliding something:

showing_amimation_stop_on_collision.gif

Made it work like this just before making this post.


In the end I want to show you, how the map is constructed. So, the image of my first post, that brought you on this page (if you haven't seen it, you can read it here), actually is the image, that Matvey made to show me how to use his tiles. The map is constructed with two layers: the bottom one is the background layer with walls and ground, and the top one contains all of the smaller elements of the map, such as bones, small rocks and those lattice windows. Here is how it looks in the engine:

showing_layered_tiles.gif

Hope that makes sense 😅


So, that is it for this post, see you in the next one!



2 comments

Loading...

Next up

Avoidant #screenshotsaturday, everyone! I've made enemies jump and Matvey changed the game's palette once again.

Weapon choice #screenshotsaturday! I've added a weapon choice menu before every battle as well as GUI element choice sound effect, so that the player can change weapons and try out different ones

It appears to be another #screenshotsaturday today! I've added the mouse "hover over" sound as well as the settings menu.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Lethal #screenshotsaturday, everybody! We've brought death to this world! I've also made a separate enemy object with a different movement logic. Tell me, how you like it, please!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

This is the final #screenshotsaturday before the release of the Pre-Alpha! We've changed the tileset for the arena, so that player's health bar wouldn't always cover up the player and added a hit sound effect

It's been a long time since the last #screenshotsaturday I posted and this time I want to show you the pause menu, that I made. I am also happy to announce that the series of a next few posts will lead to the Mini-Gladiator's first Pre-Alpha Release!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

One #screenshotsaturday less until the Pre-Alpha release of the game! Today I want to show you the main menu for the game.