Game
Immortal Sins
7 years ago

Second Edition Beta Build 20190507 released!


Game:

  • Added items that add elements to attacks. Does not apply to attacks that are marked as physical.

  • Reduced the game’s size. May improve the game startup times for some users.

  • Changed the name of the maps to easily distinguish them in the DIary menu.

  • Redesigned the last batch of interior maps.

  • Tweaked the UI to improve the visibility of how’s tun it is.

  • Fixed a visual bug where NPCs and some objects would “jitter” when moving through large maps.

Northbridge:

  • Improved startup times of the launcher in multi-core devices.

  • Added support for Discord’s Rich Presence API.

  • Fixed a bug where the backup system would crash the launcher when the Single Backup mode is active.



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Enjoy a nice dish, get a nice buff. What's not to like?

Added a simple audio system to the launcher.

Something something... Stuff that I worked on.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

A small teaser for the next update.

Added achievements. Because why not?

Jump List returns in the next update.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.