Game
Immortal Sins
7 years ago

Second Edition Beta Build 20190507 released!


Game:

  • Added items that add elements to attacks. Does not apply to attacks that are marked as physical.

  • Reduced the game’s size. May improve the game startup times for some users.

  • Changed the name of the maps to easily distinguish them in the DIary menu.

  • Redesigned the last batch of interior maps.

  • Tweaked the UI to improve the visibility of how’s tun it is.

  • Fixed a visual bug where NPCs and some objects would “jitter” when moving through large maps.

Northbridge:

  • Improved startup times of the launcher in multi-core devices.

  • Added support for Discord’s Rich Presence API.

  • Fixed a bug where the backup system would crash the launcher when the Single Backup mode is active.



0 comments

Loading...

Next up

Something something... Stuff that I worked on.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Enjoy a nice dish, get a nice buff. What's not to like?

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Jump List returns in the next update.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Overhauls on the way.

Waz zis? An overhauled map? Yes. Coming soon.