Game
Immortal Sins
5 years ago

Second Edition Beta Build 20200206 released!


Game:

  • Reduced memory usage.

  • Improved the code that handles Automatic Crash Reports.

  • Updated the renderer to version 0.44.0. It provides additional fixes and some improvements.

  • Reverted the selection color to an old version.

  • Fixed a bug where the lighting would render indoors in some cases.

  • Fixed a bug where footsteps would play when the player left Cletia's Port via the boat.

  • Fixed some minor bugs.

Northbridge:

  • Fixed a breaking bug that would result in an I/O error to occur when importing saves from an archive.



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Next up

A small teaser for the next update.

It's a bit early, but I have something cooking. Keep an eye out.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Enjoy a nice dish, get a nice buff. What's not to like?

Jump List returns in the next update.

Something something... Stuff that I worked on.