
Showing off some of the togglable options you'll find in Kirby & The Eternal Paradise, with even more on the way! ⚙
#kirby #fangame #demo #gaming #gamedev #gamedesign #pixelart #pixelgame #gamemaker #gamemakerstudio2 #video #pcgaming #gamer #nintendo
Next up
Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.
Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.
Here are some of the latest changes for Eternal Paradise, with more of em coming at a later date!
Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!
This week's Fan Art Friday celebrates Kirby! Accept the quest in your quest log to get started.
The May Showcase is here! Quite proud of this one. A four part video showcasing some of the new additions to the game. This one's meaty!
Max speed in Kirby Quick, Rainbow Islands Had this recorded for funsies before I left, showing just how fast you can go if you fully upgrade Kirby's stats in this extra mode.
Just like @BabblingBendu , the first game I remember completing was Kirby's Adventure for the NES.
#GJAsks
Here's a little illustration for fun!
On this day 3 years ago, I released a Kirby fangame prototype done in a month's work. No copy ability, only one level... Here's Wacky Episode in its infancy.
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