"Skyward Bound"
My intent was to give a sensation of flying throughtheheavens. Available at negastar.itch.io/negastarvgm
Next up
Updated version of my chiptune theme, let me know what you think
A side project I'm working on, may use it in the main game at some point.
Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!
"Deep Space Chill"
There's something familiar in this tune... can't put a finger on it...
"After Dark", a party themed tune that intend to use in a game down the road. If you're listening from your phone, I'd suggest using a Bluetooth speaker to get the most out of your listening experience... and crank it up high to get that deep bass kick!
Long video of a hovercar designed in Blender for "Project Hyperdrive", a game I'm preparing to make in the near future.
Made some updates to NF:
•Distance based view panning
•"shootover " object collisions working better
•Walls now become semi-transparent when players walk behind them
•Fixed enemy spawning
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