Sneak peak of a re-creation (in the style of this game) of a certain screenshot from the cancelled Landed
#CrashBandicoot #Fangame #Indie #GameDev
Next up
Preview number 3, I decided to change the trees up to using full mesh leaves rather than card leaves. #CrashBandicoot #Fangame #Godot
New main menu title!
Preview number 2, still very early WIP ofc. #CrashBandicoot #Fangame #Indie
Some new foliage, just a heads up tho. There will not be this much foliage just packed into every single scene. This is strictly because I am testing how they all look and fit together #CrashBandicoot #Fangame
Added some new foliage into the game, just a basic tree and a basic bush (using the same leaf texture). I'm hoping to push the latest sandbox update sometime soon-ish.
I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo
Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.
Another preview of the game. Woods of light during the night time
Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making
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