What you see here is the result of approximately 2 months of work. I know it doesn't seem like much. The game is still in it's Pre-Alpha stages, and I'm just focused on making sure the core fundamentals feel just right.

Next up
Here's a look of how the game will PROBABLY look on release. Of course, it's subject to change though.
I just began work onto implementing Companions into combat, along with other quality of life changes.
This afternoon, I created a battle theme that actually sounds remotely decent.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob
) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork
Made this neat little pixel art. It took me over an afternoon and it's not the best, but I'm still satisfied on how it turned out. I made it while using a limited color palette if that matters.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Finally got around to implementing Sub-Weapons.
















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