6 years ago

So i saw this question on twitter and thought i can make a video about it so if you are kind enough to help me and other devs: What's one invaluable lesson you've learned throughout your journey as a gamedev, artist or composer so far?




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A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)

You can play it here: https://store.steampowered.com/app/3376920/Fractured_Balance

I’d love to hear your thoughts — whether it’s suggestions, feedback on mechanics, or ideas for improvements. Feel free to share them in the forums or comments. Every bit of input helps make the game better!

Steam Demo version 1.1.3 now Available on GameJolt

This week's Fan Art Friday celebrates The Amazing Digital Circus! Accept the quest in your quest log to get started.

I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO to open today's slot on the calendar.

#AdventCalendar2025

I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment

I have been working ALOT and here is what I have done have:

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Post-Steam Next Fest log

What’s Coming Next for Fractured Balance?