6 years ago

So i saw this question on twitter and thought i can make a video about it so if you are kind enough to help me and other devs: What's one invaluable lesson you've learned throughout your journey as a gamedev, artist or composer so far?




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I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment

The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA

Steam Demo version 1.1.3 now Available on GameJolt

Don't miss out on your chance to design a Game Jolt sticker!

Post YOUR design for a sticker inspired by Arcane, League of Legends, and Nail Art!

After "Design a #GXNailArt Sticker!" ends, we'll pick 3 winners (AND give them one of a kind trophies!)

I have been working ALOT and here is what I have done have:

This week's #GXNailArt Fan Art Friday celebrates Arcane and League of Legends!

Accept the quest in your quest log to get started.

Post-Steam Next Fest log

What’s Coming Next for Fractured Balance?

There going to be Update Delays, here is why:

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920