2 years ago

So I've set the Underground (different to caves) to be generated by code now instead of being built in the room editor.

I really don't want to have to make a second array twice the size to add objects to the room, I have some ideas though.


-I could just make an array that lists the object types and their x/y values instead.

-I could put then in that original array and add something to the placement code to offset them based on their relative position (left side of room, shift to left side of the tile, top shift to top side of tile etc)

-I could just put them dead centre of the tile? That's not how buildings work on the Island, but meh!

-I could make new sprites that are tile sized?

Hmm

Oh, and that array? It gets destroyed after use by setting;

underground = -1;

So it's not stored in memory forever. Not a huge performance boost, but there's really no reason to keep it.



11 comments

Loading...

Next up

These Pokemon are up to no good 😒

Couple mad scientists right here.

WOOP!

Had to do a full rework of the NPC Culling System, and now Goblins can use stairs again! Huzzah!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Happy December everyone! How is the year almost over already?!?!

I hope you're all doing well and having a great December!

Ok, now what did I get done in November?

https://www.patreon.com/posts/144837408

The Rat

Merry chistmas to those who celebrate and happy holidays to everyone!

I hope you all have a wonderful holiday and a fantastic end of year!

Please look after yourselves, keep being awesome and please stay safe out there!

Oh my gosh!!

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

WOOP!