Game
Those Nights at Thomas’s

3 years ago

so im thinking on going back on the "doing the art in ibis paint or paint.net" since im thinking on using scratch to make games since the custom night icon in fnas 1 dme recoded are blurry/pixelated and i would want my games to look GOOD!!!


(and i also i'd prefer to use scratch since im not really a fan of the version of the thumbnail i did in paint.net which this is what that version looks like)

tnat_1_thumbnail.png


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so i redid the office for tnat 1 v2.0 and to me i think it looks alot better

what do you guys think?

(thomas models by: @BlueJam & HunnyBunCreator i just edited them)

so i found this edit i made a good while back of the fnas mario vector i use now-a-days but i had edited him to look like how mario does in fnas act 1

molly but with lipstick on

phantom foxy pixelart

41 minutes

so for anyone curious why toby has an eyepatch

the canon reason is because his eye had glitched out and stopped working and he found an eyepatch in the backstage so he started wearing it to hide his broke eye

psycho

so since ya'll think she looks good

ami with makeup on is now canon!

so since it's been awhile since i've done anything related to tnat 1 v2.0 here's one of the cameras in game (which this is the supply closet if anyone is wondering)

Last month I showed a small preview of a pre-overhaul post-night section from Evergreen. Here's another one. Some props here are being reused for the new Vault levels. (2022-2023)

help wanted eh?

well i might take the job would you?