Next up
WIP title screen "play" animation
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
Predator/prey AI concept
WIP
No-clipping mechanic
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!
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2/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
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