Next up
I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.
Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.
Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.
The Cryptmaster Anniversary Update is here!
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(
The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam!
Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect
Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.
Triggering attack animations. It's still missing so much though 🥲
Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.
UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD
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