3 months ago

UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD




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Triggering attack animations. It's still missing so much though 🥲

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

#pixelart #gamedev #optimization

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.

@AnubiArts is a Jolter to Watch! They post great pixel and low poly art! Follow them before the quest ends on December 31 and you'll get Coins!

Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev

Our 2024 Advent Calendar has opened! Day 19: @SnowHexArt is a great Creator who creates pixel art including animations, assets, and more! Accept the quest and give them a follow to get Coins and a seasonal sticker!

Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.