1 year ago

UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD




0 comments

Loading...

Next up

Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

My brower-playable demo of 8-bitBot is now available on itch: https://zet23t.itch.io/8-bitbot - it is an easy to pick-up cozy programming puzzle game!

#puzzlegame #cozygame

Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!

This is your chance to win $5,000 USD! 💸

Art is your weapon. Garen is your champion.

Enter here: https://bit.ly/FirstStand

(We've included Garen variants for inspo!)

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Triggering attack animations. It's still missing so much though 🥲

Some trees for my game in #blender

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.