Loading...
115
Game
Sol Pre-Alpha
4 years ago

SOL Pre-Alpha: Lighting and Parallax

Very happy with the lighting a parallax systems developed so far. The engine I'm using (Flowlab) does not have an official lighting or foreground parallax system, so I made one:)

*Frame-rate due to video editor.




1 comment

Loading...

Next up

Little reminder - #SOL Update Video 2 is out NOW, and will provide some details of the game's current state before I head off to college. I've also provided some recent screenshots if you would like a quick insight.

Video: https://www.youtube.com/watch?v=TpIWdkfyOxQ&ab_channel=cregerBot

Been a while since I've updated this platform - here is some screenshots of the work done for the current version of #SOLGame , and I'm liking the look so far! Started work on combat systems and enemies:D

Cheers, and follow for updates!

SOL - Proof of Concept | Progress Update 3 is out NOW! You can now see what I have been up to while at college:D

https://youtu.be/eqfIXiTFCtM

This update has a focus on the combat systems and particles, with a little treat at the end!

Our pals at @serenityforge have released Doki Doki Literature Club on iOS and Android!

Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!

Working on some cutscenes for the introduction of SOL... More progress coming soon! The Organ is only but one shot of the first cutscene - and it isn't even finished!

The Game Awards are tonight, but we're more interested in learning what YOUR game of the year is.

Tell us by completing the quest "What's YOUR Game of the Year?"!

Finished a tileset I've been working on for a while now! Really happy how it turned out:D Going to be working on more aspects of the ground in the near future!

Test level created on Flowlab; SOL developed on Unity

Made the sprite for the player health and energy UI, as well as a couple of enemy animations for project #SOL .

More updates in the future, and more information at:

https://community.flowlab.io/t/plymouth-entertainment-sol-ghost-…

Cheers!

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MarcDWyz to open today's slot on the calendar.

#AdventCalendar2025

I do sure like to take breaks posting here lol but there has been a ton of progress on the #SOL project. Finally got work on the backgrounds, added a door and some particles, and starting work on the round enemy fella'!

There was more to it, but yeah:D