The water isn't tiled, it's made up of individual sprites in an asset layer. However, this makes it incredibly hard to efficiently place water. Does anyone know of a way to make this sprite a brush in an asset layer (or other alternative that does not involve remaking the sprite)? Thanks in advance.
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Throughout your journey in Lutaland, you may encounter these small camps where nomadic Lutas who roam the planet will come to rest! If these camps are being used, you may be able to buy items from the nomads or be sent on quests!
Using some recent additions to Lutaland, I have added this huge castle to the game! What do you think?
I made this Lutaland art, what do you think? This will likely be used in the game as some sort of loading screen.
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
I'm continuing to work on the inventory system for Lutaland, and have added a few new things, like icons for different parts of the inventory, labels for those parts, and a cursor!
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
I'm working on some equipment ideas for KT to wear in Lutaland! A few are shown in the above image, so tell me what you think!
I finished all the icons for the inventory! Now all that's left is to... actually... program it...
I recently created this song for the Lutaland OST to be used later in the game. Give me your thoughts on it in the comments!
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