The water isn't tiled, it's made up of individual sprites in an asset layer. However, this makes it incredibly hard to efficiently place water. Does anyone know of a way to make this sprite a brush in an asset layer (or other alternative that does not involve remaking the sprite)? Thanks in advance.
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I'm testing an inventory/menu for Lutaland! The text used in the menu is only a placeholder, and will be replaced with sprites later on. With that said, what do you think?
Using some recent additions to Lutaland, I have added this huge castle to the game! What do you think?
Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondeeās Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!
I'm continuing to work on the inventory system for Lutaland, and have added a few new things, like icons for different parts of the inventory, labels for those parts, and a cursor!
IT'S FINALLY HERE!
I recently created this song for the Lutaland OST to be used later in the game. Give me your thoughts on it in the comments!
I'm working on some equipment ideas for KT to wear in Lutaland! A few are shown in the above image, so tell me what you think!
I finished all the icons for the inventory! Now all that's left is to... actually... program it...
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