The water isn't tiled, it's made up of individual sprites in an asset layer. However, this makes it incredibly hard to efficiently place water. Does anyone know of a way to make this sprite a brush in an asset layer (or other alternative that does not involve remaking the sprite)? Thanks in advance.
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I'm continuing to work on the inventory system for Lutaland, and have added a few new things, like icons for different parts of the inventory, labels for those parts, and a cursor!
I fixed the water problem, and also ended up going down the rabbit hole of adding oceans, which were incredibly difficult to make. I figured it out though, and I think it looks pretty good! What do you think?
I finished all the icons for the inventory! Now all that's left is to... actually... program it...
Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !
Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026
Thanks to Razer for providing the laptops and peripherals!
I made this Lutaland art, what do you think? This will likely be used in the game as some sort of loading screen.
Last week at LVL UP EXPO, Game Jolt celebrated great games made by Jolters including The Bunny Graveyard by @ElPichon !
Learn about the game: https://gamejolt.com/games/thebunnygraveyard/651214
Thanks to Razer for providing the laptops and peripherals!
Using some recent additions to Lutaland, I have added this huge castle to the game! What do you think?
I'm testing an inventory/menu for Lutaland! The text used in the menu is only a placeholder, and will be replaced with sprites later on. With that said, what do you think?
Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!
Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.
Play the free demo to get started: https://bit.ly/spraypaintsimdemo
I recently created this song for the Lutaland OST to be used later in the game. Give me your thoughts on it in the comments!
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