Game
Immortal Sins
9 years ago

Some information for the transferring your save files to Disc 1 Update.


Hello again! I’d like to disclose some information about on how the saves will carry over to Disc 1 Update for Immortal Sins.

When the update is ready to download, it will have some under the hood changes, so much so, that it will break the save files. So, I’ve worked on a conversion tool for the game that it will available at the same time with the update. Please note that it may change (I’m still working on the details), and I’ll make a new post to provide the latest information if needed.

I’ll start from the easiest to transfer over: Northbridge Engine will transfer your launcher and backup settings automatically when you start the launcher after the update. It will also add new settings, to make sure that it will work. This is a design found on Microsoft .NET programs, so there wasn’t need of writing code to achieve this. It does keep copies of these by version, in case something goes wrong.

Now, for the game, this will be a two part procedure. First, a tool will be released soon to copy your save files and most of the game settings to the new locations. Since the screen settings (Fullscreen/Windowed, Original/Double Resolution) were saved on the game’s folder, I cannot transfer them for now (I’ll see if it is possible).

The second part is a little more complex due to the game engine’s design. I have included a compatibility script on the current versions of the game to make sure that the saves will be updated once loaded (although you have to save after loading, so the new information is stored). The issue is when the new face artwork is loaded. It is currently impossible to change the faces with that script, so I wrote an event that automatically fixes the faces. Note that this will render the saves unusable on the demo, since that doesn’t have the new faces.

That is all for now. See you on the next post.



2 comments

Loading...

Next up

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Something something... Stuff that I worked on.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Waz zis? An overhauled map? Yes. Coming soon.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Added achievements. Because why not?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Enjoy a nice dish, get a nice buff. What's not to like?