Next up
A piece of sparking wire colliding with environment. Decided to make this as an effect first and see if it is going to be easier to implement as a weapon than a skeletal mesh.
This time - more factory related models. Most of these are from free packs, with me simplifying the models and applying my own materials and textures.
Created another spline for faster placements of obstacles. It randomly spawns objects along the path. Later on I can use these as guides for where to place the final props.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Testing greyboxed level by running around and jumping on jellies.
Remaking the weapon system to allow (in the future) the use of various different things as weapons besides the default pistols. Fixed some bugs along the way, so now shooting during run and slide works as it's supposed to.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Some more greyboxing. This part is a multi-level room where you need to carefully plan your steps or risk falling down and having to restart your progress.
2 comments