Game
Coin Champion


2 years ago

Some shots from this game showing Niocs aka Black coins.

These coins will reduce score if taken. Player could remove them by touching them. Player is the coin that is.




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This is an arcade style game in which you earn score as high as you can. HOWEVER, instead of playing as the human, you play as gold coin who drops silver coin periodically.

The humans will collect the coins (including you).

How much score can you earn?

I got some ideas and implemented them here.

Today's #screenshotsaturday show shots of the ideas:

#GJAsks

My favorite platformers are run 'n' guns, metroidvanias and puzzle platformers.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

Some shots from this game showing Niocs aka Black coins.

These coins will reduce score if taken. Player could remove them by touching them. Player is the coin that is.

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Based on feedbacks, I reduced darkness of level select decorations making them look brighter and clearer. I also decided to create alternate level palettes for completed and incomplete state each. Here are some shots from the level select:

 #GJAsks

My favorite kaijus would be the monsters from Rampage series. George, Lizzie, Ralph, Boris, Curtis and Ruby could destroy cities in couple minutes.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Based on feedbacks, I reduced darkness of level select decorations making them look brighter and clearer. I also decided to create alternate level palettes for completed and incomplete state each. Here are some shots from the level select: