Loading...
148
3 years ago

Some super early footage of some game im making. Insurgency sandstorm is the inspiration here. Still perfecting the vignette and overall feel of the game, stay tuned! --> like this post it means a lot to mee

plz leave a comment on what to improve/add




43 comments

Loading...

Next up

experimenting with colored RGB lighting. Light no longer flows as a singular value down the gradient but as a collection of red, green, and blue values, which can easily be modified for different colors to drop off first or be more prominent

original vs AI

there are levels to graphic design

few tweaks

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

water physics; rudimentary. quite similiar to my light flow except the water prioritizes vertical motion over horizontal, and the law of the conservation of energy was especially applicable. not pretty right now, hopefully i will clean it up xD

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

added lighting. ripple effect is due to how the lighting works - tiles check adjacent tiles light level, and if its greater, they increase their light level by a set fraction of said tile.

adding grass outline wrApping. was a lot more difficult than expected

Testing out a new move! This move is for all characters

few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise