Next up
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
It's a bit early, but I have something cooking. Keep an eye out.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Something something... Stuff that I worked on.
Who did this?
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
Jump List returns in the next update.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
Overhauls on the way.











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