This is still shaping up to be the best game I've made by a long shot, at least in theory, but the levels and stuff are super boring so far honestly, but I know I can do better, I really want this to be more than a generic platformer this time, and make something I'm truly proud of.
Next up
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously
Gave him a striped shirt and some spikier hair.
New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later
I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total
I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!
Finally re-did the designs for the main trio in my new style.
Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
Wanted to try my hand at digital painting, I like how it came out.
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