2 years ago

Split the clothes into separate sprites from the head, still have to do it for sitting and other actions. But the concept works.
One thing about this though, is since I'm running an extra shader for every Goblin now that means more GPU being used.


I tried the game a while back on my old MS Surface with just the skin shader and it was unplayably laggy, so this will be even worse. But then, I couldn't even play Sonic from Steam on that so [shrugs]

I could always add colour variant for each sprite instead but that's a time sync I'm not willing to do right now.



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Added more underwater stuff. They aren't too visible. Some of them look a little weird though, I dunno maybe I need to mix the up instead of having single ones.

Adding a key system for Gates and stuff (on top of the existing Button system which is now over-rided by keys) I can also have other conditions like a specific number of enemies need to be killed before they open.

Need to fix the collision detection.

WOOP!

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#GJAsks I thought it would have been Tennis for the Atari 400 which my dad had, but I can't find evidence of the cartridge, so I'm gonna say Joust which I still have from back then!

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Updating water, added some stuff to make things more visually pleasing. I think I need the tint back or maybe to try different blending. Kinda want to try a displacement map again instead of the directional movement? Need to find that again. (laptop gif)

I now have working Vertical Gates! Also reworked the build code so that the Wall parts are automatically built either side of the Gates, saves me having to work it out each time.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Quick and dirty Quest system and UI. No idea how to do strike through text so I just added [DONE] to the completed tasks.