Game
Strafe Blaster 2
4 years ago

Started to work on some enemies, no more floating red bots. Excited to share some screenshots later this week! Feels good to be back at it!




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Slowly working through the environment art for the 3rd level. It's taking a bit longer than I thought.

Final environment update for the week. Got some billboards in the game and started to add some of the companies to them. Excited to have next week for a few more environmental props then some GUI work. Debating if I'm going to investigate some lighting.

This power up will increase the amount of fire power the player is capable of having. Since the core concept for the game is to keep the player moving around the map to collect resources each power up only grants a limited boost and decreases over time.

Got some more environmental art in, also got a blaster model in the game too. Next step is cleaning up the base level textures then a few more props. Still have a few nights in October to work on environmental art!

New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.

Worked through these little dudes as my enemies. Still need to work on gibs and the shot effects but I'm pretty happy with how these turned out. I also messed up my lighting, so I need to fix that. Feels good to be back at it!

New screenshots uploaded!

Finished the wave system and some early weapon fx. Almost ready with enough stuff to start passing out a early demo for some feeback!

Just dropped a new trailer, all clips are from the early access build of the game.

Some more props for the next level. Next week I will be focusing on mechanics so I might not have a screenshot, enjoy this one!