Game
Tsalagi

2 years ago

Started work on Patches last night, about ten minutes in began to feel really sick so I just turned in. Feeling better today physically, but just A Little Bit Off, so I'm calling an early night. ...


I did get a little bit done. Available Patch Points will update. The lists will populate with the Patches you own and your sewn (equipped) Patches, including Patch names, type icon, and cost. They're printing as being equipped or not, but no visual movement to this effect yet

Note: I'm using capital-P to reference these badge-type power-ups, versus lowercase-p referring more to game updates and bug fixes

I'm thinking about how to manage Patch effects without relenting to just an endless series of "if PatchX is equipped". For the time being, I might do that just to get it physically working so I can test said effects

But that's a project for tomorrow-me because today-me just isn't in it

https://genius.com/Five-finger-death-punch-a-little-bit-off-lyrics



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Working on battles. A little different than last time, aesthetically, but still the same basic idea

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

Zombie in action! #GameDev #Art #PixelArt

Did some more work trying to fix up whatever went wrong and...yeah, let's just cut to the end where it didn't work

Started a new project, made some changes, derped around a little, made this cute little guy