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The Last Man Standing
2 days ago

Still working on The Wave System... In the meantime, enjoy this chaos! #gamedev




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The player now gets a red vignette and slow-motion effect when hit, making damage feel more impactful. Thoughts? #gamedev

Now the player becomes invincible for about 4 seconds after getting hit. What do you guys think? #gamedev

Adjusted the Enemy Pathfinding script to use Direct, Zigzag, or Erratic movements randomly. Trying to keep it simple. What do you guys think? #gamedev

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Added some falling leaves to the environment. What do you guys think? #gamedev

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Added some trees outside the edge, but I have a lot of stuff to add next! Any suggestions? #gamedev

Implemented a score system that assigns different point values to each enemy type. #gamedev

Great news! 📢 @Aya_Games has joined Game Jolt!

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Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME

I set up 4 enemy spawn points across the field, ensuring enemies spawn randomly at these locations. #gamedev