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playing around with the new networking nodes in Godot4 C# #gamedev #godotengine #madewithgodot #pixelart

finally got network syncing done

My submission for the GodotWildJam'73 Asteroids meets tower defense ^^ hope you'll have fun with it. Feedback welcome! https://roughnight.itch.io/weltraumforschungsstationverteidigung…

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Terraria-like project I'm working on.

It's a full chunking system with save/load map function... in the long term I want to try to integrate multiplayer into it

https://roughnight.itch.io/ http://www.youtube.com/@roughnight301

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

the aftermath of my stream today! worked on rotation stuff, added ufo's, fixed a bug in my bullet/hit detection some time left for GodotWildjam'73

today I had started to implement the multiplayer feature.. currently only connection, no synchronisation of map and chunks... I testet locally, so both server and client used the existing saved map-file

Say hello to Jon 👦🌙🥪

Late-night sandwiches are his thing.

So are cavities, probably. ^^

Got a guess what else he’s into?

Get to know him👉https://store.steampowered.com/app/2560100?utm_source=GameJolt

The jam theme is "One Bit" - "Where am I" And I made a FPS with Godot, where you have to clean your computer from evil viruses^^ here is the link : https://roughnight.itch.io/antivirus would like to have feedback :)