
Next up
My favorite mechanic is going to be the fight mechanic. I'm going to try to do movement via ASWD but your attack is using the mouse to slash with your sword via cursor tracking. In addition there will be combos you can do with the mouse. #Devruary
'Time' - I believe this is what they call 'vent art'
Time management has never been easy. Always feels like I should be doing something. Makes it hard even to sit around doing nothing. Lately I've been leaving my phone next to the charger; it helps.
Favorite part of Game Dev-ing is probably Storyboarding. Imagination is my strong suit, and daydreaming is my curse. It's a lot easier to make something in your head sure... but it's always worth it to see it made real. #Devruary
falling from your grace, eh?
Going to be using Godot 4, particularly with this art style if I can make some decent sprites from it. #Devruary
.𖥔 ݁ ˖ִ𝖮𝗉𝗁𝗂 𝖽𝗋𝖾𝖺𝗆 𝗐𝖺𝗅𝗅𝗉𝖺𝗉𝖾𝗋༄˖°.
'angy'
I have to figure out how im going to share my dev progress here. I'm thinking maybe posts with early game footage, currently working on movement mechanics #Devruary
New art drop. I've been using Krita lately. Also this is for the main character of a game i am now working on/programming. It's gonna be so epic. 2026 is about to be a character arc I can feel it.
What scares me most about releasing a game? Probably the fear of nobody enjoying it. Cliche I know, but I feel like it would be a shame for all that progress to go unplayed, even if it was a small platformer game. #Devruary













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