1 month ago

'Take' - A quick try at sharper lines, trying to get a sense of depth perception. A little wonky but its more of a drawing excercise anywho.

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By far the most useful tool in all of my experience while developing Games? Documentation. #Devruary




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My favorite mechanic is going to be the fight mechanic. I'm going to try to do movement via ASWD but your attack is using the mouse to slash with your sword via cursor tracking. In addition there will be combos you can do with the mouse. #Devruary

'angy'

I have to figure out how im going to share my dev progress here. I'm thinking maybe posts with early game footage, currently working on movement mechanics #Devruary

'HotnCold' I tried just using random brushes with random colors. then i put steak on pizza. Yep.

Also, how to avoid burnout? Play cool games.

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Seriously though, taking a step back to play other works gets my creative juices flowing again.

#Devruary

did you know Goldie is hyperfixated around world war 2 ?

Its ma D&D character, I've never tried this style of art before, and yet, i'm realllly happy with how it came out. :D (Kobold boyo)

Art piece for commissioned music, going up tomorrow! very cool. very ensconce.

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Devday 14: When do you know a game is ready to ship? Picture the Titanic. Great ship. Then, do the opposite of what that did, and you should be good. #Devruary uwu

The Judge* Pablo - OFF

#OFF

FURSONA REDESIGN!!!! 🥹🥹🥹❤️ I've had this wip on the back burner for ages im glad i finally found the motivation to finish it <3 here’s new and improved Tsuki !! I wanted to give her a more space-y vibe and I think I nailed it and she’s more purple!! ^_^

What scares me most about releasing a game? Probably the fear of nobody enjoying it. Cliche I know, but I feel like it would be a shame for all that progress to go unplayed, even if it was a small platformer game. #Devruary