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Favorite part of Game Dev-ing is probably Storyboarding. Imagination is my strong suit, and daydreaming is my curse. It's a lot easier to make something in your head sure... but it's always worth it to see it made real. #Devruary
'HotnCold' I tried just using random brushes with random colors. then i put steak on pizza. Yep.
Also, how to avoid burnout? Play cool games.
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Seriously though, taking a step back to play other works gets my creative juices flowing again.
Going to be using Godot 4, particularly with this art style if I can make some decent sprites from it. #Devruary
Piano Test 26. Got a very comfy vibe I really liked.
'Take' - A quick try at sharper lines, trying to get a sense of depth perception. A little wonky but its more of a drawing excercise anywho.
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By far the most useful tool in all of my experience while developing Games? Documentation. #Devruary
Glaceir Remix/Cover - Deltarune. Figured I'd upload here in addition to YT. Art by @BlazingArrow12
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My favorite mechanic is going to be the fight mechanic. I'm going to try to do movement via ASWD but your attack is using the mouse to slash with your sword via cursor tracking. In addition there will be combos you can do with the mouse. #Devruary
'angy'
I have to figure out how im going to share my dev progress here. I'm thinking maybe posts with early game footage, currently working on movement mechanics #Devruary
New art drop. I've been using Krita lately. Also this is for the main character of a game i am now working on/programming. It's gonna be so epic. 2026 is about to be a character arc I can feel it.
Art piece for commissioned music, going up tomorrow! very cool. very ensconce.
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Devday 14: When do you know a game is ready to ship? Picture the Titanic. Great ship. Then, do the opposite of what that did, and you should be good. #Devruary uwu













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