22 days ago

Favorite part of Game Dev-ing is probably Storyboarding. Imagination is my strong suit, and daydreaming is my curse. It's a lot easier to make something in your head sure... but it's always worth it to see it made real. #Devruary




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What scares me most about releasing a game? Probably the fear of nobody enjoying it. Cliche I know, but I feel like it would be a shame for all that progress to go unplayed, even if it was a small platformer game. #Devruary

'HotnCold' I tried just using random brushes with random colors. then i put steak on pizza. Yep.

Also, how to avoid burnout? Play cool games.

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Seriously though, taking a step back to play other works gets my creative juices flowing again.

#Devruary

Art piece for commissioned music, going up tomorrow! very cool. very ensconce.

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Devday 14: When do you know a game is ready to ship? Picture the Titanic. Great ship. Then, do the opposite of what that did, and you should be good. #Devruary uwu

Rudolph Richardson!

(From Ghost Eyes)

New art drop. I've been using Krita lately. Also this is for the main character of a game i am now working on/programming. It's gonna be so epic. 2026 is about to be a character arc I can feel it.

Who would have guessed? Another repost :3

'Take' - A quick try at sharper lines, trying to get a sense of depth perception. A little wonky but its more of a drawing excercise anywho.

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By far the most useful tool in all of my experience while developing Games? Documentation. #Devruary

'angy'

I have to figure out how im going to share my dev progress here. I'm thinking maybe posts with early game footage, currently working on movement mechanics #Devruary

no more😢

Going to be using Godot 4, particularly with this art style if I can make some decent sprites from it. #Devruary