Game
A Day In The Life
6 years ago

TestBuild 3 (What to expect)


We're currently hoping to push the next test build of the game in the next few days and have put together a list of new features that will be added or changed.

Maps

  • Demo Town (Will not be the final map)

  • Town store inside

  • Farm house (Updated)

  • Demo farm (updated, larger field, new house)

Changes

  • Dialogue window Skin has been edited

  • Camera has been zoomed away to look better in full screen.

  • Inventory menu redesigned

Additions

  • Money!

  • Crop box functionality (earn money)

  • Early finances menu

  • Sold item stats

  • Store interface (spend it!)

  • Tools will have their own dedicated slots in the inventory now and the debug selector disabled.

  • Basic Npc examples (can be talked to, move about the world, given gifts and befriended).



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I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

Opinions on a new graphics style?

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Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.