Game
A Day In The Life
6 years ago

TestBuild 3 (What to expect)


We're currently hoping to push the next test build of the game in the next few days and have put together a list of new features that will be added or changed.

Maps

  • Demo Town (Will not be the final map)

  • Town store inside

  • Farm house (Updated)

  • Demo farm (updated, larger field, new house)

Changes

  • Dialogue window Skin has been edited

  • Camera has been zoomed away to look better in full screen.

  • Inventory menu redesigned

Additions

  • Money!

  • Crop box functionality (earn money)

  • Early finances menu

  • Sold item stats

  • Store interface (spend it!)

  • Tools will have their own dedicated slots in the inventory now and the debug selector disabled.

  • Basic Npc examples (can be talked to, move about the world, given gifts and befriended).



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Next up

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Character customization: How and why bother? (expand)

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

Finally, you can sell the fruits/veg of your labour. :)

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Opinions on a new graphics style?

(Mines and menus preview build)

Available for testing now