Game
A Day In The Life
6 years ago

TestBuild 3 (What to expect)


We're currently hoping to push the next test build of the game in the next few days and have put together a list of new features that will be added or changed.

Maps

  • Demo Town (Will not be the final map)

  • Town store inside

  • Farm house (Updated)

  • Demo farm (updated, larger field, new house)

Changes

  • Dialogue window Skin has been edited

  • Camera has been zoomed away to look better in full screen.

  • Inventory menu redesigned

Additions

  • Money!

  • Crop box functionality (earn money)

  • Early finances menu

  • Sold item stats

  • Store interface (spend it!)

  • Tools will have their own dedicated slots in the inventory now and the debug selector disabled.

  • Basic Npc examples (can be talked to, move about the world, given gifts and befriended).



0 comments

Loading...

Next up

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Buttons ver 2- jumpscare Test

Opinions on a new graphics style?

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Finally, you can sell the fruits/veg of your labour. :)

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Character customization: How and why bother? (expand)