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14
Game
Through the Thorns and Curses
2 years ago

testing map control abilities:
you can reveal all 'ambush' cards around, reveal specific card, or receive information about all tower/dungeon cards




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Now some cards can have additional effects while in your deck:

- some trophies are more valuable; you may want to keep them

- and some wounds are even worse

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

screenshot for #screenshotsaturday

Hi for all new followers

Thank you, @gamejolt , for the amazing opportunity to be presented at LVL UP EXPO!

New ability for additional diagonal movements. The way to avoid problems and save time

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map