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14
Game
Through the Thorns and Curses
9 months ago

testing map control abilities:
you can reveal all 'ambush' cards around, reveal specific card, or receive information about all tower/dungeon cards




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Next up

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

I suppose it is time to make new gameplay cut with new cards, sounds, and animations

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

Big rework for map generation - considered edge cases, removed repetitions, added custom map 'rules', and added an option to create gaps in the game map with some environmental features and i cannot find knife emoji, only this one -

New ability for additional diagonal movements. The way to avoid problems and save time

work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

Now some cards can have additional effects while in your deck:

- some trophies are more valuable; you may want to keep them

- and some wounds are even worse

Preparation for scenario rotation in Demo. Fulfill the condition and reach the final tile.