Game
Cobalt Moon Prologue

2 years ago

TFW you're making the intro cutscene and you forgot you haven't modeled the cycle yet. So here's the Cobalt Cycle!

Model from https://assetstore.unity.com/packages/tools/physics/simple-motorcycle-physics-lite-199871 used as reference for proportions




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The entire intro cutscene for mission 1

As a reminder, this version of Cobalt Moon has been cancelled. You can follow updates on the new version here: https://gamejolt.com/games/cobaltmoon/843959

So I managed to include the nose in the first sprite, but it came out kind of awkward in the second sprite. Does anyone have suggestions on how to improve it?

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Unfortunately, it doesn't seem like Godot has a good way to sync up particles with sound effects. But if you have a sound looping at approximately the same rate, you can't really pick up the difference

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

We got taunts! Not as many as the original unity build, but still

Here's the new mission select screen! Featuring sprite Akio. His posture has not improved

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

The game over screen. As I said before, you know it's serious when the hero de-transforms