Thank you all so much for 150+ followers, I remember back when I thought 10-20 followers was gonna be my limit, but here we are, and it's thanks to you guys we're here, hope to keep delivering amazing projects in the future, I'm cooking up some big ones.
Next up
So I was just working on editing some voice lines in Audacity for this game, & I ended up accidentally creating this audio, might make this into a secret ambient sound in the game, had to make it into a video to upload it here, let me know what ya think.
Im making this post to help anyone whos having the same issue I did. Over the past 2 years, Ive been struggling to find ways to make a game transfer save data from one version to the updated version. If you're struggling like me, package in shipping mode.
Well this is looking pretty good, hope you all enjoy this little image.
Vintage Bonnie by @Battington
& @TheMediocreMakers ![]()
The table and chair models are by @dot-e26
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So I started to remake this project less than a week ago, & lets just say, I've been cooking with this, don't wanna spoil much for now so just have this small teaser image I made for the game. Vintage animatronic models by @Battington
& @TheMediocreMakers ![]()
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
So i was thinking, about the issues i've had when rebuilding lighting with swarm agent i talked about a while ago, should i try removing UE & manually deleting Swarm Agent, then reinstall Unreal Engine? Would that be a viable option to fix it?
Gonna be building myself a new pc sometime in the future, i still gotta save up for a few parts, gonna be switching from Nvidia to AMD, i have my reasons for switching. Once i have it built imma go ahead and test it for a bit and post my thoughts on it.
Haven't posted here for this game in 6 months, so here ya go, a render for the in-game hallucinations. Hope ya enjoy this spooky image.
Vintage Freddy by @Battington
& @TheMediocreMakers ![]()
Eye ball model by MisterH











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