2 years ago

(இ﹏இ`。) thank you internet stranger (இ﹏இ`。)


In game maker specifically you may use following:

		
			direction = point_direction(x, y, x+x_speed, y+y_speed) speed = point_distance(x, y, x+x_speed, y+y_speed)
		
	

(compare current and future x/y coordinates and return values)

Reverse the process to get x/y_speed:

		
			x_speed = lengthdir_x(speed, direction) y_speed = lengthdir_y(speed, direction) Note: Added this post because its still viewed in relation to Game Maker: Studio and its specific functions. Maybe it has no value for the person who asked originally but i hope it will help some Game Maker users who wander here
		
	


6 comments

Loading...

Next up

I wish I had more to show recently but I've been taking it easy over the holidays and what I have been working on is just optimisations which doesn't translate to gifs so well

Recent cool cards!

Did a couple ten pulls and got nothing!

Merry chistmas to those who celebrate and happy holidays to everyone!

I hope you all have a wonderful holiday and a fantastic end of year!

Please look after yourselves, keep being awesome and please stay safe out there!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

WOOP!

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

These Pokemon are up to no good 😒

Couple mad scientists right here.

Happy December everyone! How is the year almost over already?!?!

I hope you're all doing well and having a great December!

Ok, now what did I get done in November?

https://www.patreon.com/posts/144837408

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

So I spent a while remaking the title screen load code only to realise the reason it was taking so much longer than a normal island was because the file for it had all the objects in one big list instead of being broken up in to chunks